I've put on paper the design for a MMO, now what?
For the last year I've been structuring a MMO on a notebook. I've detailed everything out from the classes to combat styles. I can't even play a MMO without thinking how much i want to play my MMO. With over 14 years of experience playing MMOs, I've taken everything I've learned about whats fun and what isn't, what can be done and what can't, what makes a great game and what makes a time waster, creating something beyond imagination for MMOs today. Now I'm ready to start bringing this game to life, however i don't want a corporation ruining my baby, in other words its mine i say what goes. So how would i go about gathering the workers (or creative partners) and the financial backing without incurring any theft or hostile take over by big brother (other MMOs)?
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